CHIMERA SKELETON
{{Monster Table
| style=
| creature=Chimera Skeleton
| size=Large | type= Undead
| hd=9d12 | hp=58
| init= +6
| speed= 30 ft. (6 squares)
| ac= 13 (+2 Dex., –1 size, +2 natural), | touch= 11 | flat= 11
| bab= +4 | grapple=+12
| at= Bite +7 melee (2d6+4)
| full_at= Bite +7 melee (2d6+4) and bite+7 melee (1d8+4) and gore +7 melee (1d8+4) and 2 claws +2 melee (1d6+2)
| space= 10 ft. | reach=5 ft
| sa= —
| sq= Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
| fort= +3 | ref= +5 | will= +6
| str=19 | dex=15 | con= | int= | wis=10 | cha=1
| feats= Improved Initiative
| env= Temperate hills
| org= Any
| cr= 4
| treas= None
| align= Always neutral evil
| adv= 10–13 HD (Large); 14–27 HD (Huge)
| la= —
}}
Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.
- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR4 Category:Neutral (Law-Chaos) Alignment Category:Evil Alignment Category:Hills Terrain Category:Large Size Category:Undead Type Category:Temperate Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}